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CSCI 224 Introduction to Java Programming. Course Objectives ...
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This comparison of programming languages (syntax) compares the features of language syntax (format) for over 50 various computer programming languages.


Video Comparison of programming languages (syntax)



Expressions

Programming language expressions can be broadly classified into four syntax structures:

prefix notation
  • Lisp (* (+ 2 3) (expt 4 5))
infix notation
  • Fortran (2 + 3) * (4 ** 5)
suffix, postfix, or Reverse Polish notation
  • Forth 2 3 + 4 5 ** *
math-like notation
  • TUTOR (2 + 3)(45) $$ note implicit multiply operator

Maps Comparison of programming languages (syntax)



Statements

Programming language statements typically have conventions for:

  • statement separators;
  • statement terminators; and
  • line continuation

A statement separator is used to demarcate boundaries between two separate statements. A statement terminator is used to demarcate the end of an individual statement. Line continuation is a convention in languages where the newline character could potentially be misinterpreted as a statement terminator. In such languages, it allows a single statement to span more than just one line.

Line continuation

Line continuation is generally done as part of lexical analysis: a newline normally results in a token being added to the token stream, unless line continuation is detected.

Whitespace - Languages that do not need continuations
  • Ada - Lines terminate with semicolon
  • C# - Lines terminate with semicolon
  • JavaScript - Lines terminate with semicolon (which may be inferred)
  • Lua
  • OCaml
Ampersand as last character of line
  • Fortran 90, Fortran 95, Fortran 2003, Fortran 2008
Backslash as last character of line
  • bash and other Unix shells
  • C and C++ preprocessor
  • Falcon
  • Mathematica and Wolfram Language
  • Python
  • Ruby
  • JavaScript - only within single- or double-quoted strings
Backtick as last character of line
  • PowerShell
Hyphen as last character of line
  • SQL*Plus
Underscore as last character of line
  • Autoit
  • Cobra
  • Visual Basic
  • Xojo
Ellipsis (as three periods-not one special character)
  • MATLAB: The ellipsis token need not be the last characters on the line, but any following it will be ignored. (In essence, it begins a comment that extends through (i.e. including) the first subsequent newline character. Contrast this with an inline comment, which extends until the first subsequent newline.)
Comma delimiter as last character of line
  • Ruby (comment may follow delimiter)
Left bracket delimiter as last character of line
  • Batch file: starting a parenthetical block can allow line continuation
  • Ruby: left parenthesis, left square bracket, or left curly bracket
Operator as last object of line
  • Ruby (comment may follow operator)
Backslash as first character of continued line
  • Vimscript
Some form of inline comment serves as line continuation
  • Turbo Assembler: \
  • m4: dnl
  • TeX: %
Character position
  • Fortran 77: A non-comment line is a continuation of the previous non-comment line if any non-space character appears in column 6. Comment lines cannot be continued.
  • COBOL: String constants may be continued by not ending the original string in a PICTURE clause with ', then inserting a - in column 7 (same position as the * for comment is used.)
  • TUTOR: Lines starting with a tab (after any indentation required by the context) continue the previous command.
[End and Begin] using normal quotes
  • C and C++ preprocessor: The string is ended normally and continues by starting with a quote on the next line.

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Libraries

To import a library is a way to read external, possibly compiled, routines, programs or packages. Imports can be classified by level (module, package, class, procedure,...) and by syntax (directive name, attributes,...)

File import
  • ASP: #include file="filename"
  • AutoIt, C, C++: #include "filename", #include <filename>
  • COBOL: COPY filename.
  • Falcon: load "filename"
  • Fortran: include 'filename'
  • Lua: require("filename")
  • Mathematica and Wolfram Language: Import["filename"]
  • MATLAB: addpath(directory)
  • Objective-C: #import "filename", #import <filename>
  • Perl: require "filename";
  • PHP: include "filename";, require "filename";
  • Pick Basic: include [filename] program, #include [filename] program
  • R: source(""filename"")
  • Rust: include!( "filename");
Package import
  • Ada: with package
  • C, C++: #include filename
  • Cobra: use Package.Name
  • D: import package.module;, import altname = package.module;
  • Falcon: load module, load module.submodule
  • Fortran 90+: use module, use module, only : identifier
  • Go: import altname "package/name"
  • Haskell: import Module, import qualified Module as M
  • Java, MATLAB, kotlin: import package.*
  • JavaScript: import altname from "modname";, import "modname";
  • Lua: require("modname")
  • Mathematica and Wolfram Language: <<name
  • Oberon: IMPORT module
  • Objective-C: @import module;
  • Pascal: uses unit
  • Perl: use Module;, use Module qw(import options);
  • Python: import module, from module import *
  • Rust: mod modname;, #[path = "filename"] mod altname;, extern crate libname;, extern crate libname as altname;
  • R: library("package")
  • Scala: import package._, import package
  • Swift: import module
Class import
  • Falcon: import class
  • Java, MATLAB, kotlin: import package.class
  • JavaScript: import class from "modname";, import {class} from "modname";, import {class as altname} from "modname";
  • PHP: use Namespace\ClassName;, use Namespace\ClassName as AliasName;
  • Python: from module import class
  • Scala: import package.class, import package.{ class1 => alternativeName, 'class2 }, import package._
Procedure/function import
  • D: import package.module : symbol;, import package.module : altsymbolname = symbol;
  • Haskell: import Module (function)
  • JavaScript: import function from "modname";, import {function} from "modname";, import {function as altname} from "modname";
  • MATLAB: import package.function
  • Perl: use Module ('symbol');
  • PHP: use function Namespace\function_name;, use Namespace\function_name as function_alias_name;
  • Python: from module import function
  • Rust: use module::submodule::symbol;, use module::submodule::{symbol1, symbol2};, use module::submodule::symbol as altname;
  • Scala: import package.class.function, import package.class.{ function => alternativeName, otherFunction }
Constant import
  • PHP: use const Namespace\CONST_NAME;

The above statements can also be classified by whether they are a syntactic convenience (allowing things to be referred to by a shorter name, but they can still be referred to by some fully qualified name without import), or whether they are actually required to access the code (without which it is impossible to access the code, even with fully qualified names).

Syntactic convenience
  • Java: import package.*, import package.class
  • OCaml: open module
Required to access code
  • Go: import altname "package/name"
  • JavaScript: import altname from "modname";
  • Python: import module

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Blocks

A block is a notation for a group of two or more statements, expressions or other units of code that are related in such a way as to comprise a whole.

Braces (a.k.a. curly brackets) { ... }
  • Curly bracket programming languages: C, C++, Objective-C, Go, Java, JavaScript/ECMAScript, C#, D, Perl, PHP (for & loop loops, or pass a block as argument), Rust, Scala, S-Lang, Swift, Windows PowerShell, Haskell (in do-notation)
Parentheses ( ... )
  • OCaml, Standard ML
Square brackets [ ... ]
  • Smalltalk (blocks are first class objects. a.k.a. closures)
begin ... end
  • Ada, ALGOL, Pascal, Ruby (for, do/while & do/until loops), OCaml, Simula, Erlang.
do ... done
  • Bash (for & while loops), Visual Basic, Fortran, TUTOR (with mandatory indenting of block body), Visual Prolog
do ... end
  • Lua, Ruby (pass blocks as arguments, for loop), Seed7 (encloses loop bodies between do and end)
X ... end (e.g. if ... end):
  • Ruby (if, while, until, def, class, module statements), OCaml (for & while loops), MATLAB (if & switch conditionals, for & while loops, try clause, package, classdef, properties, methods, events, & function blocks), Lua (then / else & function)
(begin ...)
  • Scheme
(progn ...)
  • Lisp
(do ...)
  • Clojure
Indentation
  • Off-side rule languages: Cobra, CoffeeScript, F#, Haskell (in do-notation when braces are omitted), occam, Python
  • Free-form languages: most descendants from ALGOL (including C, Pascal, and Perl); Lisp languages
Others
  • Ada, Visual Basic, Seed7: if ... end if
  • Bash, sh, and ksh: if ... fi, do ... done, case ... esac;
  • ALGOL 68: begin ... end, ( ... ), if ... fi, do ... od
  • Lua, Pascal, Modula-2, Seed7: repeat ... until
  • COBOL: IF ... END-IF, PERFORM ... END-PERFORM, etc. for statements; ... . for sentences.

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Comments

Comments can be classified by:

  • style (inline/block)
  • parse rules (ignored/interpolated/stored in memory)
  • recursivity (nestable/non-nestable)
  • uses (docstrings/throwaway comments/other)

Inline comments

Inline comments are generally those that use a newline character to indicate the end of a comment, and an arbitrary delimiter or sequence of tokens to indicate the beginning of a comment.

Examples:

Block comments

Block comments are generally those that use a delimiter to indicate the beginning of a comment, and another delimiter to indicate the end of a comment. In this context, whitespace and newline characters are not counted as delimiters.

Examples:

Unique variants

Fortran

  • Indenting lines in Fortran 66/77 is significant. The actual statement is in columns 7 through 72 of a line. Any non-space character in column 6 indicates that this line is a continuation of the previous line. A 'C' in column 1 indicates that this entire line is a comment. Columns 1 though 5 may contain a number which serves as a label. Columns 73 though 80 are ignored and may be used for comments; in the days of punched cards, these columns often contained a sequence number so that the deck of cards could be sorted into the correct order if someone accidentally dropped the cards. Fortran 90 removed the need for the indentation rule and added inline comments, using the ! character as the comment delimiter.

COBOL

  • In fixed format code, line indentation is significant. Columns 1-6 and columns from 73 onwards are ignored. If a * or / is in column 7, then that line is a comment. Until COBOL 2002, if a D or d was in column 7, it would define a "debugging line" which would be ignored unless the compiler was instructed to compile it.

Cobra

  • Cobra supports block comments with "/# ... #/" which is like the "/* ... */" often found in C-based languages, but with two differences. The # character is reused from the single-line comment form "# ...", and the block comments can be nested which is convenient for commenting out large blocks of code.

Curl

  • Curl supports block comments with user-defined tags as in |foo# ... #foo|.

Lua

  • Like raw strings, there can be any number of equals signs between the square brackets, provided both the opening and closing tags have a matching number of equals signs; this allows nesting as long as nested block comments/raw strings use a different number of equals signs than their enclosing comment: --[[comment --[=[ nested comment ]=] ]]. Lua discards the first newline (if present) that directly follows the opening tag.

Perl 5

  • Block comments in Perl 5 are considered part of the documentation, and are given the name Plain Old Documentation (POD). Technically, Perl 5 does not have a convention for including block comments in source code, but POD is routinely used as a workaround. This has been addressed in Perl 6, which uses #`(...) to denote block comments. Perl 6 actually allows the use of any "right" and "left" paired brackets after #` (i.e. #`(...), #`[...], #`{...}, #`<...>, and even the more complicated #`{{...}} are all valid block comments). Brackets are also allowed to be nested inside comments (i.e. #`{ a { b } c } goes to the last closing brace).

PHP

  • PHP supports standard C/C++ style comments, but supports Perl style as well.

Python

  • The use of the triple-(double)quotes although sometimes used to comment-out lines of source, does not actually form a comment. The enclosed text becomes a string, usually a string statement. Python usually ignores a lone string as a statement (except when a string is the first statement in the body of a module, class or function; see docstring).

Ruby

  • As with Python and Perl, Ruby has no specific block-comment syntax. However, like Perl, documentation blocks can be used as block comments as they are ignored by the interpreter.

S-Lang

  • The region of lines enclosed by the #<tag> and #</tag> delimiters are ignored by the interpreter. The tag name can be any sequence of alphanumeric characters that may be used to indicate how the enclosed block is to be deciphered. For example, #<latex> could indicate the start of a block of LaTeX formatted documentation.

Scheme and Racket

  • The next complete syntactic component (s-expression) can be commented out with #; .

ABAP

ABAP supports two different kinds of comments. If the first character of a line, including indentation, is an asterisk (*) the whole line is considered as a comment, while a single double quote (") begins an in-line commet which acts until the end of the line. ABAP comments are not possible between the statements EXEC SQL and ENDEXEC because Native SQL has other usages for these characters. In the most SQL dialects the double dash (--) can be used instead.

Esoteric languages

  • Many esoteric programming languages follow the convention that any text not executed by the instruction pointer (e.g., Befunge) or otherwise assigned a meaning (e.g., Brainfuck), is considered a "comment".

Comment comparison

There is a wide variety of syntax styles for declaring comments in source code. BlockComment in italics is used here to indicate block comment style. InlineComment in italics is used here to indicate inline comment style.


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See also

  • Curly bracket programming languages, a broad family of programming language syntaxes
  • PHP syntax and semantics
  • C syntax
  • C++ syntax
  • Java syntax
  • JavaScript syntax
  • Python syntax and semantics

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References

Source of the article : Wikipedia

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